Khaos Studios

We make weird,
useful software.

A small team building Mac, Windows, and iOS apps we wanted to exist. So far: an audio visualizer, a calendar of your remaining weeks, an honest disk visualizer for the Mac, and one more in development.

Small team.
Long attention span.

We're a handful of engineers who got tired of waiting for somebody else to build the tools we wanted. So we built them ourselves, mostly at night, mostly for free. Some of them turned out well enough that other people started using them, and the studio came together around the work.

We obsess over the small things

Last month we spent the better part of a week tweaking a 300 ms transition. Then we rewrote an audio pipeline because the latency was 4 ms too high to feel right. Nobody asked us to. That's the point.

Everything starts as a thing we wanted

Synthscape happened because one of us wanted to watch a playlist on the second monitor instead of listening to it. Delve happened because every other Mac disk tool was either lying about APFS clones or hadn't been updated since Mojave. Pretty much everything we ship started as a frustration first.

Nobody signs off on anything

No investors, no quarterly targets, no growth deck, no PM telling us an app about your remaining weeks of life is too dark. We pay for the servers, cover the costs, and ship the things we want to use. Some calls might be wrong. We're fine with that.

No sprints,
no roadmap.

We don't run sprints and there isn't a roadmap. Projects start when somebody on the team can't stop thinking about a problem, and finish when the build is doing what we wanted. There's a loose pattern.

01

Somebody gets annoyed

Usually in Discord, usually at an odd hour. "Why does no Mac disk tool tell the truth about clones?" or "why can't I watch this album?" If the question survives a week of back-and-forth, it becomes a repo.

02

We figure it out as we go

None of us knew how to do real-time FFT analysis before Synthscape, or how APFS clone bookkeeping actually works before Delve. If we already knew how to build the thing, it probably wasn't interesting enough to bother building.

03

Ship it before it's ready

We push the build out the door the moment it's useful to us, not when it has a polished feature matrix. Sometimes people love it. Sometimes nobody downloads it for a month. Both are fine, the alternative is shipping nothing.

04

Then we use it ourselves

Synthscape is open on someone's second monitor right now. Delve runs every time one of us is low on disk. When something annoys us, it usually gets fixed by the next day, because we're the ones living with it.

No investors.
No tracking.

We pay for everything ourselves, so there's nobody upstairs asking us to add a paywall, a trial timer, or a "your data helps us improve" checkbox. Delve is free and stays free. Synthscape has a one-time price because building it ate a year of weekends, and that felt fair. Nothing we ship phones home with your filenames, your audio, or anything else beyond an anonymous crash count. If any of that ever changes, we'll say so here first, in plain English, before the app changes.

What
we've shipped.

Synthscape audio visualizer showing a glowing particle sphere
Available Now

Synthscape

See your sound.

Real-time audio visualizer with 24 styles and a virtual camera, so your music becomes your webcam in Discord, Zoom, or OBS.

Windows macOS Steam
Explore Synthscape
Finite app screenshot showing life progress and time remaining
Coming Soon

Finite

Your life, visualized.

Your life as a grid of weeks. Tracks health data and quietly tracks how the time is spent.

iOS
Explore Finite
Q2 2026

StillHere

In early development.

Quiet for now. We'll share more when there's something worth showing.

TBA

Reach the team.
We answer.

The team is in Discord. Fastest way to reach us, request features, or file bugs. The form below works if you'd rather email.